Mr. House’s personality is based on Howard Hughes. His obsession with snow globes is a reference to another work of fiction, Citizen Kane by Orson Welles, which is itself based on the life of William Randolph Hearst.
Background. Yes Man was originally a generic Securitron robot programmed to work for Mr. House like all other Securitrons on the Strip.
Robert Edwin House, better known as Mr. House, is the self-proclaimed President, CEO and sole owner of the New Vegas Strip in the Mojave Wasteland in the year 2281 and one of the main antagonists (alongside Caesar) of Fallout: New Vegas, be it because the player decides for him.
The house is extremely degraded physically and can only live in a self-contained life support unit. The Courier is able to bypass House’s security and see his true form in a life support chamber. Connections to the support system can be seen in several places on his body.
He still tolerates them because their troops frequent the Strip to gamble away their earnings, but Mr. House does not support NCR. The above posts are correct, in short he does NOT support the NCR. Everything he commands you to do and does himself ultimately benefits him the most.
If the Courier kills Victor after the start of House Always Wins, the quest will fail and the end of House will be unreachable. He’s written as a companion while following the courier, meaning he travels fast with them and his inventory is searchable.
After bugging the computer, Emily can enter Lucky 38 Casino to ask the player character if she has completed her task. You can even enter the Presidential Suite. If the player character hasn’t planted the bug within a certain amount of time, Emily will remind them when they exit a room, including Lucky 38.
The “oldest” character would be Toshiro Kago as he was kidnapped on the mothership Zeta. Apart from characters from this DLC, Stanislaus Braun is the oldest character in the series.
The Master is the main antagonist and final boss of the post-apocalyptic RPG adventure game Fallout, and a posthumous antagonist in Fallout 2, Fallout Tactics, Fallout: Brotherhood of Steel, Fallout 3, and Fallout: New Vegas.
Caesar (real name: Edward Sallow) is the charismatic yet ruthless and cruel leader (and founder) of Caesar’s Legion. A former citizen of the New California Republic, he is the main antagonist of Fallout: New Vegas, unless the player chooses to side with the Legion.
There’s no real use in destroying the Securitron army. This will permanently prevent the Courier from siding with Mr. House.
There is no canonical ending, just your choice of ending. As mentioned before, there is no canon ending and it probably won’t be for a long time.
If you give him the chip, he’ll upgrade the Securitrons in The Strip, give it back to you, and use it to send you to the other side of the map. You can betray him on this quest. Does not affect. Each main quest route will give you a warning that continuing on that faction route will remove other options.
Mr. House will live to at least the old age of 261. Its chances of survival after this point are slim, but its livelihood depends entirely on the actions of a single courier.
For the best possible outcome, with an ending that fits the world created by Obsidian, Mr. House, who is at the helm, is by far the best choice.